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The USF2000, Nissan GT500, Howston G4 and G6, Dallara DW12 and the Stock Cars have been updated with new shaders, better headlights and overall better textures. Track Lights and Car Headlights now can use the realtime glare simulation and get rid of the old technology and custom shaders.Ĭontent updates as part of this initial build. To get these, you need to subscribe to the workshop items (because of technical reasons we had to move them to the Studio 397 account):

New Car Ambient Shadow, now working for the entire 24h cycle.ĭedicated dynamic exposure simulation for each main camera set. Shadows Normal renders shadows, taking into account the shadow receiver normal map. It does improve the overall depth in the environment. Static AO This is adding Occlusion to bottom of objects and cars. With the DX11 implementation we also introduced new features to improve many aspects of the final output:Improved MSAA rendering. It has definitely contributed to the overall look of the end product. Medium = Glare Effects and Depth of FieldĪt this point we would also like to thank the people from YEBIS for providing a great library to work with. Note that even the “None” setting gives a better graphical quality than the DX9 graphics we had before! An overview of the levels: The highest setting (ultra) gives the best quality effects, but will also require a really fast graphics card. Therefore, we recommend you start at a conservative level (none or low), and if you have a graphics card of the latest generation, try the higher ones (medium or high). Post effects provide you with some exciting new graphical options that look great, but as with any graphics option, need to be balanced against a good framerate.

In the same config window where you set your ‘Video Settings’ you have a drop down for post effect levels.
#RFACTOR DOWNLOAD FULL GAME HOW TO#
We’ll start these release notes with a few hints on how to setup the DX11 graphics (regardless of VR): The menus and UI are all in the VR space, but you will need to use mouse and keyboard. (We have a known issue we are working on where you will not get FFB if SteamVR is not started first) Important: First open SteamVR manually before starting single player. Then click on the ‘Video Settings’ button. If you ever want to revert, follow the same procedure, but instead of selecting a beta version, select “NONE”, which will opt you out of any betas, straight back to the latest DX9 release. The game will verify the files (this might take a moment). Go to “Local Files” then click on “Verify Integrity”.
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rFactor provides unprecedented flexibility, allowing the series to grow and evolve with mod community involvement, race club formation. This is the simulation you will want to race.

To do this, from your library in Steam, right-click on rFactor 2. The first installment in the rFactor series features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics. If you encounter any problems, make sure you validate your locally installed files. Open Steam and on the right hand side right-click on “rFactor 2” to bring up the menu.įrom the drop down list, locate and select the beta called “v1108-DX11-open-beta” To try the DX11 open beta, you must first opt-into the DX11 branch – this means essentially you are downloading the DX11 version of rFactor 2 – don’t worry, though! You don’t have to download everything again, it will be a small download to switch between DX9 and DX11. Switching to the DX11 “open beta” (and back) Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.Working with several partners, rFactor 2 has been used in hundreds of esport championships all over the world – in particular McLaren’s World’s Fastest Gamer and Formula E.The full release notes as published by Studio 397 for the rFactor 2 open beta have been added below.:
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You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported.

Tracks feature “real-road” technology that changes the grip as more cars drive on it. rFactor 2 supports a full day-night cycle as well as dynamically varying weather conditions such as rain which dynamically builds into puddles. Race against a field of AI cars, or in multi-player mode against others. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics, perfect for top-level esports and a rich single-player experience. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. RFactor 2 is a realistic, easily extendable racing simulation from Studio 397.
