

The way I see it, there are three main kinds of consistency teams can have in VGC: matchup consistency, execution consistency, and team/gameplan consistency. To better explain my priorities when teambuilding, I want to talk about different sources of randomness in the game and ways teams can be built to find consistency despite them.

Everyone has different play styles and priorities when teambuilding. One more topic of preamble before getting into the actual process: teambuilding is half of the game, and the half that I think I enjoy the most (slightly more than actually playing) due to the massive possibility space and the time you have to explore it. In my experience, teambuilding is rarely a linear or predictable process, so if the story of how this team came to be seems chaotic and flawed, that’s because it is teambuilding is as much a science as it is an art. And once travel plans with him and my brother Ben Emerzian ( Nyphus) were put in place, the biggest question was what team I was going to use.įrom reading many other team reports, I am always struck by how methodically people usually explain how their team came about, no doubt with tremendous help from hindsight.

(Me getting sick after the last three regional or larger events I had been to didn’t help either.) However, after being put at ease by TPCI’s strict COVID policies, I was convinced by Devyn Powers ( BlubVGC) to go. I was incredibly hesitant with the return of live events, still feeling like it was too soon for such large gatherings. This trend of far exceeding my low expectations is all the more obvious with my recent results in the Salt Lake City Regionals. Since the pandemic, I have been largely taking VGC pretty lax, but even still I would perform far better than my meager expectations in the few online events I did attend. My first event was back in the ancient days of 2010 and after a gnarly mirror match in 2011 (which was single elimination and best-of-one) knocked me out round one, I stopped playing until 2017. Either use Taunt or, like I do, use Trick Room yourself to cancel it out! I use Trick Room Magic Bounce Espeon for example.Hi, everyone! My name is Zac Emerzian I’m a technical game designer by day, lecturer by evening, and VGC player by night. Electroweb/ Icy Wind: Hit all adjacent opponents, can both be learned by the ΩR/AS move tutor, can be learned by almost every Pokemon there is, have 95% accuracy.Īs for countering Trick Room, there are two incredibly easy options. Mud Shot: Only targets once adjacent Pokemon (including allies), has 95% accuracy and can be learned by many good Pokemon. There are three good speed reducing attacks.

Sticky Web is really bad, since it can be used to take advantage of trick room and also Defiant (Bisharp) and Competitive (Milotic). Scary Face: Affects any Pokemon, can only target one Pokemon per turn, but can target allies, MANY great Pokemon can learn it, has relatively low PP (10, compared to the 40PP of the other two). Cotton Spore: Can be learned by many good Pokemon, but they are all pretty slow themselves (except for Jumpluff and Whimsicott), targets all adjacent foes, but doesn't affect Grass types, Pokemon with Overcoat or holding Safety Goggles. String Shot: Affects any Pokemon, can only target one opponent per time, hits only adjacent foes (no allies if you need to eg: Contrary ally), can't be leaned by almost any worthwhile Pokemon and has 95% accuracy. Click to expand.There are only three status moves that reduce the opponent's speed by two stages.
